Reading Games Lesson Plan: The Full Stop Game (advanced)

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full stop reading game screen grab

- Interactive Whiteboard Lesson Plan
- Individual Computer Lesson Plan
- Play The Full Stop Game
- copyright©timbowerbank2000

 

Interactive Whiteboard Lesson Plan

Overview

  • Read the three sentences in the full stop reading game
  • What's missing from these sentences?
  • Click and drag a snail to where a full stop should be (when clicked a target will appear with the snail, use the target to accurately place the snail)
  • Snail turns into full stop
  • Answers are automatically marked

Context of Lesson

Pupils to read the sentences without punctuation and place full stops appropriately

Resources Required

Interactive whiteboard, small card (A4 pdf) showing full stop, sets of pre-prepared sentences

Learning Objectives

  • To use full stops to demarcate sentences

Using the Reading Game

  • Teacher to show full stop card (A4 pdf). Ask pupils to name it and to explain why we use full stops when we are writing.
  • Continue discussing and define the word 'sentence'.
  • Teacher to load the 'Full Stop' reading game on to the interactive whiteboard. Tell the pupils that these snails are going to help them finish these sentences which have lost their full stops.
  • Explain that the snails are special snails that turn into full stops.
  • Class to read the first three sentences and to tell the teacher where the full stops should be.
  • Teacher to model clicking and dragging a snail, pointing out that they must use the target to place the snail correctly.
  • At end of first game, replay, allowing pupils to read, click and drag.
  • Continue with two more 'Full Stop' reading games giving as many children as possible a turn to read, or click and drag snails.
  • Teacher to hand out pre-prepared sentences and full stops. Pupils to work with a partner, or in a group, to read and place full stops correctly.
  • Both teacher and teaching assistant will need to work with pairs or groups for this part of the literacy activity.
  • PLENARY: Teacher to ask groups or pairs to read out their sentences and ask where they placed their full stop. Class to say whether or not they were correct.

Literacy Homework

Using a page from a magazine or newspaper (and with parental permission) pupils to ring each full stop they can see. Who can find the most?
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Individual Computer / Computer Suite Lesson Plan

Overview

  • Read the three sentences in the full stop reading game
  • What's missing from these sentences?
  • Click and drag a snail to where a full stop should be (when clicked a target will appear with the snail, use the target to accurately place the snail)
  • Snail turns into full stop
  • Answers are automatically marked

Context of Lesson

Pupils to read the sentences without punctuation and place full stops appropriately

Resources Required

Interactive whiteboard, individual computers, small card (A4 pdf) showing full stop, word processing programme

Learning Objectives

  • To use full stops to demarcate sentences

Using the Reading Game

  • Teacher to show full stop card. Ask pupils to name it and to explain why we use full stops when we are writing.
  • Continue discussing and define the word 'sentence'.
  • Teacher to load the 'Full Stop' reading game on to the interactive whiteboard.Tell the pupils that these snails are going to help them finish these sentences which have lost their full stops.
  • Explain that the snails are special snails that turn into full stops.
  • Class to read the first three sentences and to tell the teacher where the full stops should be.
  • Teacher to model clicking and dragging a snail, pointing out that they must use the target to place the snail correctly.
  • Explain to pupils that they will now play the game on their computers working with a partner.
  • Teacher and teaching assistant to ensure that the 'Full Stop' reading game is ready to play on the pupils' computers.
  • Pupils to play the reading game, taking turns to read a sentence then click and drag a snail.
  • Teacher and teaching assistant to move around computers giving support where necessary, ensuring that sentences are being read and mouse is being used correctly.
  • Pupils who complete game quickly to move on to next full stop game (e.g. game 2), then use a word processing programme to type a sentence of their own with a full stop. Teaching assistant to help pupils load another full stop game and locate where the full stop is on the keyboard.
  • When they have completed their two sentences, they will need to add their names and date to the work and save it. Teacher and teaching assistant to assist.
  • PLENARY: Ask pupils to verbally make a sentence about a snail. Teacher to scribe on whiteboard and ask pupils where the full stop should go.

Literacy Homework

Using a page from a magazine or newspaper (and with parental permission) pupils to ring each full stop they can see. Who can find the most? Alternatively, find out two facts about snails and report back to class.
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Full Stops (advanced)
Game 1

Read the sentences. Click and drag the snails to where the full stops should be. Use the flower to undo an answer.

Open game in new window

Other Reading Games

Lesson Plan

LESSON PLAN - Full stops
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