Reading Games Lesson Plan: Long Vowel Phonemes - 'ai'

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long vowel phonemes reading game screen grab

- Interactive Whiteboard Lesson Plan
- Individual Computer Lesson Plan
- Play Long Vowel Phonemes Game
- copyright©timbowerbank2000

 

Interactive Whiteboard Lesson Plan

Overview

  • Say the sound 'ai'
  • Look at the unfinished words in the box
  • Click and drag 'ai' sound to complete a word
  • Sound out completed word
  • Click and drag a 'bedtime bit' up to Tom

Context of Lesson

To complete unfinished words by adding the 'ai' long vowel phoneme

Resources Required

Interactive whiteboard, small individual whiteboards and pens or paper and pencils, small card (A4 pdf) showing 'ai' sound, list of words (A4 pdf) used in the game

Learning Objectives

  • To recognise, read and spell the long vowel phoneme 'ai' (as in nail)
  • To recognise words by common spelling patterns

Using the Reading Game

  • Teacher to load 'Long Vowel Phonemes - Exploring words with the 'ai' sound' reading game on to the interactive whiteboard.
  • Teacher to explain to pupils that they are going to help Tom collect everything he needs at bedtime by making some words. If the words are correct they will be able to give Tom one of the things he likes before going to sleep.
  • Teacher to hold up small card (A4 pdf) showing 'ai' sound and ask class to generate some words that might have an 'ai' sound in the middle.
  • When several words have been given teacher to begin game and model clicking and dragging 'ai' up to the box to make a word.
  • Teacher to then select pupils to continue the game until all 16 words have been correctly completed.
  • Ensure that class sound out each word as the 'ai' sound is inserted.
  • PLENARY: Teacher to return the game to the start page. Teacher to ask pupils to use their small whiteboards and pens, or paper and pencils, and see how many of the 'ai' words they can remember from the game and write them on to their boards. They could work with a partner or on their own. Teaching assistant to work with less able and possibly scribe words for them, encouraging them to sound out each word as teaching assistant writes. After allowing a reasonable amount of time for this activity, pupils to read out their words. Teacher to tick off words on prepared list of words (A4 pdf) from the game.

Literacy Homework

Pupils to choose three words containing the long vowel phoneme 'ai', and write them in list form with an accompanying illustration.
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Individual Computer / Computer Suite Lesson Plan

Overview

  • Say the sound 'ai'
  • Look at the unfinished words in the box
  • Click and drag 'ai' sound to complete a word
  • Sound out completed word
  • Click and drag a 'bedtime bit' up to Tom

Context of Lesson

To complete unfinished words by adding the 'ai' long vowel phoneme

Resources Required

Interactive whiteboard, individual computers, small card (A4 pdf) showing 'ai' sound, list of words (A4 pdf) used in the game, word processing programme

Learning Objectives

  • To recognise, read and spell the long vowel phoneme 'ai' (as in nail)
  • To recognise words by common spelling patterns

Using the Reading Game

  • Teacher to load 'Long Vowel Phonemes - Exploring words with the 'ai' sound' reading game on to the interactive whiteboard.
  • Teacher to explain to pupils that they are going to help Tom collect everything he needs at bedtime by making some words. If the words are correct they will be able to give Tom one of the things he likes before going to sleep.
  • Teacher to hold up small card (A4 pdf) showing 'ai' sound and ask class to generate some words that might have an 'ai' sound in the middle.
  • When several words have been given teacher to begin game and model clicking and dragging 'ai' up to the box to make a word.
  • Tell pupils that they are now going to play the game and see how many of the words they generated are in it. Pupils to play either in pairs, or individually, depending on number of computers available.
  • Teacher to remind pupils that they must sound out each word they make as they go through the game.
  • Teacher and teaching assistant to move around all computers to ensure that the game is being played correctly, and that the pupils are sounding out the words.
  • Any pupils that complete the game quickly should ask for three words from the list of words (A4 pdf) used in the game. Pupils to use a word processing programme to type these words into a list.
  • PLENARY: Ask pupils to make a sentence verbally, containing as many 'ai' words as possible, e.g. 'The snail with a tail left a trail on the rail' etc.

Literacy Homework

To continue the work from the plenary session, by writing their own sentence containing at least three 'ai' words, and illustrate. Less able to copy a sentence written by an adult.
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Exploring words with the ai sound

Help Tom get ready for bed by clicking and dragging the ai sounds to make words.

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LESSON PLAN - exploring words with the ai sound
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