Reading Games Lesson Plan: Zed's Question Mark Game

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question mark reading game screen grab

- Interactive Whiteboard Lesson Plan
- Individual Computer Lesson Plan
- Play Zed's Question Mark Game
- copyright©timbowerbank2000

 

Interactive Whiteboard Lesson Plan

Overview

  • Read the pair of sentences on screen
  • Decide which is the question
  • Click and drag looking glass to replace full stop
  • Question is automatically marked
  • Try again, or click and drag tool into Zed's shed
  • Repeat for all sentences

Context of Lesson

Pupils to read given pair of sentences, identify question and add question mark appropriately

Resources Required

Interactive whiteboard, small individual whiteboards with pens or paper and pencils, enlarged full stop (A4 pdf), enlarged question mark (A4 pdf)

Learning Objectives

  • To read and understand two simple sentences
  • To identify which is the question and add a question mark appropriately

Using the Reading Game

  • Teacher to show pupils enlarged full stop (A4 pdf) and question mark (A4 pdf), and ask them to name each one and explain its purpose.
  • Discuss when to use each one and define the word question.
  • Teacher to explain that the pupils are going to use this knowledge to help a tortoise called Zed to build something in his shed.
  • Show children the start of the game on the interactive whiteboard. Class to suggest ideas of what Zed might be building.
  • Teacher to demonstrate how the game works using the first pair of sentences.
  • Class to take turns until all pairs of sentences have been completed.
  • Did anyone guess what Zed was making?
  • In pairs, using whiteboards and pens / paper and pencils, pupils to write one sentence and one question and read to partner (during this part of the literacy activity, classroom assistants could work alongside less able and scribe work for them, or just work orally).
  • Teacher to choose a few children to read out their work. Class to consider whether the work was right or wrong.
  • PLENARY: Teacher to show pre-prepared questions or sentences. Class to read aloud, then 'thumbs up' if a question, and 'thumbs down' if a sentence.

Literacy Homework

Ask pupils to keep record of question marks spotted in two different stores while shopping.
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Individual Computer / Computer Suite Lesson Plan

Overview

  • Read the pair of sentences on screen
  • Decide which is the question
  • Click and drag looking glass to replace full stop
  • Question is automatically marked
  • Try again, or click and drag tool into Zed's shed
  • Repeat for all sentences

Context of Lesson

Pupils to read given pair of sentences, identify question and add question mark appropriately, then write a sentence and a question independently, using their computer.

Resources Required

Interactive whiteboard, individual computers, word processing programme, enlarged full stop (A4 pdf), enlarged question mark (A4 pdf)

Learning Objectives

  • To read and understand two simple sentences
  • To identify which is the question and add a question mark appropriately
  • To use keyboard skills to type a sentence and a question independently

Using the Reading Game

  • Teacher to show pupils enlarged full stop (A4 pdf) and question mark (A4 pdf), and ask them to name each one and explain its purpose.
  • Discuss when to use each one and define the word question.
  • Teacher to explain that the pupils are going to use this knowledge to help a tortoise called Zed to build something in his shed.
  • Show children the start of the game on the interactive whiteboard. Class to suggest ideas of what Zed might be building.
  • Teacher to demonstrate how the game works using the first pair of sentences.
    Teacher to explain that pupils will now play the game on their individual computers working in pairs and playing alternately, one with mouse control, other to read.
  • Teacher to demonstrate where they will find both full stops and question marks on the keyboard and how to depress the 'shift' key to get a question mark.
  • When they have worked their way through the game they must take turns to type a short question of their own using the computer's word processor programme and adding a question mark correctly.
  • Each child to read their work to their partner.
  • On completion of work, ask pupils to ensure that it is saved together with their name and the date on the top of the page.
  • Teaching assistant can type work for less able children, or work with more able encouraging them to write several questions for Zed about his shed.
  • Teaching assistant could also be responsible for printing out each child's work, ready for teacher to mark and assess.
  • PLENARY: Teacher to ask pupils to read out some of their questions for Zed about his shed. Teacher to scribe on board, pupils to say when to add a question mark.

Literacy Homework

Give pupils a page from an appropriate comic or magazine, and ask them to put a ring around each question mark they find.
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Question Marks Game 1

Help Zed collect his tools. Collect tools by clicking and dragging the looking glass to give a sentence its question mark.

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